bergzwerver · 7-Year Club · 1 points · *
This may have changed by now but what made me regret the time I put into it was the sheer amount of manipulative mobile-game-like systems in it.
People keep posting this game as some sort of golden standard example of how to do free to play well, but I can't think of any game that has been ruined harder by a f2p model than this one. Every step you take there is another design choice that degrades your experience and is only there to keep you logging in tomorrow.
The gameplay was so good but it was so frustrating to keep running into the game telling me to go do something else because you've reached your limit of 10 minutes of reputation progress for the day. I never felt like I could do what I actually wanted to do, I was just constantly walking through some kind of task list the game indirectly enforced upon me through a barrage of time-gates.
(270 hours, quite some time ago)
People keep posting this game as some sort of golden standard example of how to do free to play well, but I can't think of any game that has been ruined harder by a f2p model than this one. Every step you take there is another design choice that degrades your experience and is only there to keep you logging in tomorrow.
The gameplay was so good but it was so frustrating to keep running into the game telling me to go do something else because you've reached your limit of 10 minutes of reputation progress for the day. I never felt like I could do what I actually wanted to do, I was just constantly walking through some kind of task list the game indirectly enforced upon me through a barrage of time-gates.
(270 hours, quite some time ago)
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